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Darkest Dungeon is a bad-to-the-bone role play game about the burdens of cell slithering. You will lead a band of four Heroes on an unsafe side-looking over plummet, managing a massive number of dangers to their real wellbeing, and more regrettable, a persistent attack on their mental guts! Five hundred feet beneath the earth you won't just battle incomprehensible Foes, however starvation, infection, and the anxiety of the constantly infringing dim. Darkest Dungeon concentrates on the mankind and mental powerlessness of the legends and asks: What passionate toll does an existence of enterprise take?
Darkest Dungeon is a pretending diversion; at the amusement's onset, the player is told they have acquired a Gothic manor however the prisons beneath are invaded with beasts and other wickedness animals that leave different entrances. The player should get out these cells and close the entrances before they can take responsibility for manor. To do this, the player deals with a list of saints and globe-trotters to investigate these cells and battle the animals inside. Before entering a cell, the player can utilize offices in a town close to the house to release or enlist more legends, send saints to perform different exercises that will mend them, increase new battle or outdoors abilities, diminish their anxiety, or uproot any torments that they caused while in a prison, and purchase and offer hardware and supplies to furnish their legends, utilizing cash and plunder picked up amid cell runs. A hefty portion of these offices can likewise be enhanced to add more advantages or alternatives to the player. The player can enroll up to twenty legends on their program whenever; every saint fits in with one of fifteen character classes, and has their own measurements and aptitudes that can be redesigned after some time. On the off chance that a saint passes on while investigating a prison, that legend is lost for good.
Once the player has finished arrangements, they select four of their saints to go investigate a prison. Access to most cells requires finishing a few past prisons and gathering particular sorts of plunder, with such later prisons being more troublesome than the prior ones. Prisons are procedurally-produced in a rebel such as way, and exhibited as a progression of interconnected rooms with foyers between each. The gatherings move between rooms in an ongoing, side-looking over perspective, with the possibility to find fascinating articles to seek or irregular battle experiences amid this time. At the point when the gathering achieves a room, they might be constrained into battle, however once clear the room remains a sheltered zone permitting the player to apply recuperating and different solutions for the gathering. At the point when battle happens, it plays out in a turn-based way, with every character having their own particular request in light of activity. Legends can utilize assaults, enchantment, uncommon abilities, or things amid their swing to overcome the other party. The request which the gathering travels through the entries and rooms is basic as it influences who might interface with different things, and the accessible activities that a character can do while in battle; for instance, a swordsman in the back of the gathering can't without much of a stretch assault, while range-assault characters like toxophilite and conjurers can. The positions of legends can be changed around, however this can devour time or a battle turn. While every cell has an objective, the player can pick to leave the prison whenever, holding all plunder gathered however doing without the prize for getting out the prison.
• Unconstructive posts, quitting posts or rage posts will be removed without warning. https://pieomg.netlify.app/eso-patch-download-not-moving.html. • No flaming, trolling or disrespectful comments to others.
A center component of Darkest Dungeon is its Affliction framework, an idea of a legend's anxiety level or resolve. Despite the fact that a saint will have little stretch when they are contracted, it will compound from various elements experienced while in a prison, for example, adventuring without sustenance or light sources, seeing the passing or injuring of a kindred gathering part in fight, or from curses dispatched on them by adversaries. On the off chance that the legend's high stretch stays unchecked, they might create distresses that will meddle with the conduct of the character, for example, being terrified and not able to battle straightforwardly. Less oftentimes, a focused on character might create ethics that improve their characteristics, for example, turning out to be more fortified inside of fight. A few sufferings, left unchecked, might get to be lasting peculiarities that stay on the character. Different sufferings can be uprooted back in the town and by performing exceptional exercises that possess the character's opportunity, keeping them from being a piece of a cell party. Anxiety can be brought down while in a prison through outdoors offered at particular areas, or other remedial things, and in addition when back in the close-by town. While outdoors, the characters will have another arrangement of accessible aptitudes that can be utilized to offer alleviation some assistance with stressing and help with other gathering individuals.
MAIN FEATURES OF THE GAME: The Affliction System – fight beasts, as well as anxiety! Fight with suspicion, masochism, apprehension, unreasonability, and a large group of gameplay-important peculiarities! Striking hand - drawn Gothic crow-quill craftsmanship style Creative turn - based battle pits you against a large group of malevolent creatures Portrayal framework to commend your successes and disappointments Fourteen playable saint classes, including Plague Doctor, Hellion, and even the Leper! Camp to mend wounds or convey moving discourses. Rest your tired, shell-stunned characters around the local area at the Tavern or the Abbey to hold their anxiety under control. Company of Heroes - DirectX 10 Patch Download and Comparison Trailer. Company of Heroes is a WWII based RTS game coming from. Besides DirectX 10 compatibility, the patch delivers various. Microsoft directx patch download. Company of Heroes DirectX 10 Patch. By Jason Cross. Game you can actually go to a store and buy that will do something special with your DX10 graphics card turns out to be Company of Heroes, an. Exemplary role play game and rogue-like highlights, including significant permanent-death, procedural cells, and mind blowing replay. |
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- Fixes misc script errors and crashes people have experienced after the last build
- Updated the Darkest Dungeon installers with the latest version of Darkest Dungeon #15015.
- Added option to disable party first sort in roster list.
- Fix for crashes related to Razer headset drivers. (This should also help those affected by nahimic crashes).
- Fix closing hot key sub menus help/glossary.
- Updated journal fonts.
- Fix to riposte tooltip.
- Fix to inventory tooltips that overlap.
- Fix to map hitboxes.
- Fix to the background image in DD Quest 3.
- Various visual tweaks
** game is now updated to v.17449 **
17449
- Fixed more missing strings and typos
- Fixed Activity log not displaying money lost from activity correctly
- Fixed missing sound for Eldritch Altar
- Fixed to FX when disarming traps
- Potential Fix for Resolution issues on OSX
17436
- Tweaked Crow Trinkets
- Added First wave of Localization
- Hunger Events should now be working correctly across all modes.
- Updated Marquee text
- Swintaur: updated fx
- Added missing strings
- Fix for Characters who weren’t correctly going missing on treatment use.
RADIANT UPDATE - BUILD #17400
- This update was built around two major pillars:
- Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
- Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.
- We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.
- The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.
- Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!
- -The Darkest Dungeon Team
RADIANT MODE:
- Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
- More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
- Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
- Reduced cost of Upgraded Recruits upgrades.
- Accelerated hero XP progression
- Hero upgrade and treatment cost scaling by level reduced
- Returned provisions now give slightly more money back
Tweaks to Stagecoach:
- Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
- Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
- New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.
- Higher Light conditions confer slightly more to party DEF bonuses.
- Accelerated Region Progression
- Town Events trigger more frequently to compensate for shorter playtime
STYGIAN MODE:
- Renamed NG+ to Stygian
- Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
- More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits..overall slightly more deadly
- Time limit reduced to 86 weeks and hero death limit dropped to 12
- You can now continue playing after the time limit on your Stygian mode game after successfully completing the game
ALL MODES:
- Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
- Caw! Caw! Added New Trinket Recovery Quest
- When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover..
- Trinkets are no longer recoverable from fallen characters after retreating.
- Two new Town Events
- Added New Variations to Dungeon Map Generation!
- Fix for users reporting increased cpu usage
- ECONOMY Adjustments to Radiant and Darkest modes:
- Economy was too gold starved across the board, including mid and late game.
- Slightly reduced cost of Hero Treatment.
- Reduced hero weapon and armour upgrade costs.
- Reduced cost of upgrading hero skills final two levels
- Increased gold drops and gold stacking from 1,500 to 1,750
- (ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
- Gems now all stack to 5 instead of 4
- Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.
- Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
- Fixed Provision Discount Town Event description so all languages should show up correctly.
- Quests that will trigger a Town Event: links are now clearly shown
- The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
- Hold SHIFT when purchasing Provisions to purchase a full stack.
- Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
- New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
- Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
- Secret Rooms are no longer guaranteed in every dungeon.
- Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
- Heirloom Chest now more profitable after using key
- Added new treasure: 'Jute Tapestry' (functions as a very rare gem worth 5,000 gold)
- Added “Party” selection type to camp skills to help make the skills more clear.
- Tweaked Roster sort so that Characters in Party are arranged in their party formation.
- Added Skill Equip warning when trying to embark without all skills equipped
- Added Food Embark warning when trying to embark without much food
- Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
- After several angry phone calls from Vvulf, he is now properly tagged as a boss.
- (Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
- Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
- Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
- Adjusted cooldowns on town events up a bit, to reduce repetition
- DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
- Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
- Added Town Event Description in the reward section for related Quests.
- Fix for handling multiple monitors
- Added 4k window resolutions to options.
- Added Subtitle Location Option: Top or Bottom
- Added border FX for Ancestral Trinkets and Boss Trophies
- Added FX to Dungeon Region experience bars on increase
- Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
- Added Date/Time to save slots
- Added more save slots
- Various UI tweaks
- Exposed significantly more settings for future modding.
- ..and more!
- Fixed Bounty Hunter survivalist text bug.
- Fixed Quirk tags
- Fixed UI issue with Survivalist Camping Skill layout
- Shrieker’s Nest now correctly drops loot when destroyed before Shrieker is killed or flees.
- Fixed missing loading screen tips for crow_trinket plot quest.
- Fixed activity log strings
- Fix to profile options loading when you have multiple profiles.
- Enabling highdpi settings on mac.
Squiffy Ghast:
- Increased Stun Resist (80% to 115%)
- Uses Maddening Shanty in POS 2-3-4.
- Swapped Maddening Shanty and Off-Kilter Jig sfx
- Added ghostly breath.
Changelog for patch 17549 / GOG-24 (Windows) / GOG-40 (Mac) / GOG-9 (added 22 February 2017):
- Added New Batch of 200+ Community Party Names. (NO LOC for these yet, they will all be in English for now)
- Added more locations for new Trinket fx
- Disabled provision warnings when preparing for the Shrieker
- Tweaked Shrieker AI
- Uncapped Trap Disarms (100% or more should always succeed now)
- Shift-Click can now also sell stacks while Provisioning
- Fixed Quirk Descriptions
- Added missing strings
- Added remaining Localization for strings added in the Radiant Update.
- Fixed a bug that allowed Man-At-Arms to guard 2 targets simultaneously.
- Potential Fix for Invisible Obstacle bug
- Fixed to a town event cooldown bug
- Added new art for each dungeon regions starting room.
New Option:
- Game Menu > Options > Other > Auto-Center Dungeon Map: (Default: ON) Dungeon map will auto-center on party when idle.
- Added trinket outline fx to quest select.
- Moved tutorial option to other instead of gameplay so its saved app wide.
- Fixed various typos
- Updated Town Fair town event text to accurately state that all treatment facilities are free.
- Fixed a duplicate Party Name
- Fixed Invisible Obstacle bug
- Fix center on map when tabbing when Auto-Center option set to OFF
- Hooked up new starting room backgrounds for plot quests.
- Added Close Button when choosing mode on new save file.
- Fix to deck based stagecoach bug resulting in premature shuffling.
- Shrieker Nest loot adjustment
- Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
- Added missing activity log strings
- Fixed two small bugs relating to the Crow Town Events
- Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Changelog for update (added 20 June 2017):
- Updated the FLAC and mp3 versions of the soundtrack with new tracks from The Crimson Court DLC.
- Fixed Deck Based Stagecoach Option
------------
Changelog for patch 19968 (added 20 June 2017):
- Greetings! Along with the Crimson Court DLC launch, we have made a variety of improvements and updates to the core game, which will be available to all users.
- Ok, straight up we know you want detailed patch notes. We love making them. But with everything going on around the DLC launch, we couldn’t bring ourselves to go back through every commit log from the past 5 months for the base game. We might’ve forgotten some stuff. Call us lazy, call us exhausted. We’re sorry, and we love you.
- Character class balancing and adjustments! Highlights include Crusader’s Bulwark of Faith, Highwayman’s Tracking Shot and Open Vein, Bounty Hunter’s Hook and Slice (Now, Caltrops!), Leper’s Intimidate, and maybe the biggest of all: Occultist’s Wyrd Reconstruction (now usable in any rank!).
- Comprehensive trinket re-balancing: you’ll notice not only stat changes, but rarity/tiering changes as well for some trinkets. Thanks to Maester Silvio for his contributions!
- Added Horror (Stress DOT) to a few monsters sprinkled around the dungeons..
- Added Laudanum -a powerful tonic to combat Horror, available at a Provisioner near you.
- Revised improper quest rewards for Cove boss quests to give higher rewards.
- Inexplicably, you can now enter the dungeon with less than a full party. We advise against it!
- New Affliction act-outs! Experience the mayhem and tomfoolery of characters attacking each other and sometimes rarely even forcing a retreat! (Don’t hate us too much.)
- High torchlight levels now properly grant dodge bonus to heroes.
- Combat skill tooltip optimization
- Bug fixes and stability improvements.
- Soundtrack: We have updated the Soundtrack to include all new tracks from the Crimson Court at no charge. Thanks to our composer, Stuart Chatwood, for this! If you haven’t purchased the Soundtrack, get on that!
HERE’S TO YOU
- Your support of Darkest Dungeon has been integral to our continued success, and we at Red Hook wanted to thank you from the bottom of our black hearts. We hope you’ll consider picking up the Crimson Court DLC, and experience all the new horrors we’ve cooked up, along with the Flagellant playable hero, and the new Districts Hamlet upgrade system. We’re passionate about our game, and are excited to continue to support and expand it even further!
------------
Changelog for patch 19990 (added 20 June 2017):
- Flagellant now won't appear in stagecoach until proper event
- Fixed Spanish language crash caused by viewing Flagellant character panel
- Fixed bug causing too much blood to drop from Courtyard mobs
- Update Bloodmoon compatibility.
- Fix to Bloodmoon Death/Week limits not displaying
- Viscount: added Cure Self right before Absorb when eating meals
- Fanatic now correctly always surprises party
- Update to narration to load narration with json to make sure loading screen narration exists.
- Misc string fixes
Darkest Dungeon Review
Looking forward to build# 20092
Darkest Dungeon
- Various String Fixes
- New Ancestor Narration lines properly hooked up, as well as reducing the frequency of the new Heal Narration lines.
The Crimson Court
- Sanguine Vintners now properly adds 2 blood to your hamlet inventory each week.
- Added animations to the banners around the hamlet.
- Slightly increased BLOODSUCKER and specifically CASTELLAN appearance rates on High Infestation (Should result in more Invitations)
- Increase to Blood drop rates (note: we intend for blood to be somewhat rare, but not 'frustratingly rare'. We will continue to monitor it!)
- The Baron Quest Icon now colored to correct indicate its Dungeon Tier (L3/Veteran)
- CRASH FIX for our Spanish players who are using Districts (lo siento…)
- Reduced the MAX WEEKS of LOW INFESTATION by 1 (You should hit Medium infest sooner)
- Added Use Limits to Torches in the Courtyard and Blood on Cursed Characters. (Can no longer spam torches/blood for buffs in combat)
- Fixed some of the +DMG skill modifiers for specific monster types.
- Chevaliers will no longer pass turns when standing behind three corpses. (silly bugs!)
- Crocodilian now Cures Bleed/Blight when submerging
- Various String Fixes
Changelog for Patch 20063 (added 23 June 2017):
Darkest Dungeon
- Correct Shamblers and Collectors to be proper difficulty for Veteran and Champion quests
- For now, heroes will not retreat from battle when afflicted (we may improve this functionality later)
The Crimson Court
- More Castellans (who drop Invites) will appear for Baron Quest at High Infestation.
- Core region blood drops slightly increased (note: yesterday we increased overall blood drops from Bloodsucker mashes)
- Croc: decreased HP some and removed Cure Self on Submerge for Apprentice and Veteran level
- Infestation schedules shortened, especially the first one
Changelog for Patch 20074 (added 23 June 2017):
The Crimson Court DLC:
- Added missing translations. (About 10% of the Crimson Court text was still in English only.)
- With very few exceptions, all text in the DLC should now be translated to the current 9 languages. (English, German, French, Spanish, Italian, Br-Portuguese, Russian, Polish, Czech.)
- Note: We are reviewing other languages to translate to.
Changelog for Patch 20092 (added 23 June 2017):
- Significantly increased blood drop rates (in some cases doubling)
Changelog for Patch 20105 (added 23 June 2017):
Darkest Dungeon
- Mac and PC performance improvements: Please let us know if you were having problems and this solves it for you!
- Virtuous resistance buffs increased: may heroic heroes continue to carry the day!
- Madman: Accusation now causes horror instead of simple stress
- Updated Occultist and Crusader combat idle
- Fix to controller crash in embark screen when unequipping all your trinkets.
- Fix to quirk replacement.
The Crimson Court
- Fanatic: Righteous Condemnation base damage reduced
- Holy Stake base damage reduced, marked target dmg reduced
- Brand Tainted crit chance removed
- Beat Down base damage reduced, crit chance increased
- Fury of the Righteous base damage reduced, stress AOE reduced
- Fanatic Pyre: corrected insane damage error at Champion level (OUR BAD)
- Blueprints are now retroactively awarded for Veteran and Champion boss kills when converting older save files and unlocking the Districts.
- Districts only accessible on the main Hamlet screen. (No longer can be opened on Embark/Provisions)
- Fixed bug where people get kicked out of raids when turning on DLC.
- Activity contagion has proper backdrop in activity log
- Fixed strings
Darkest Dungeon
- Fixed bug involving the Trinket menu fading.
- Fixed Raid end Quirk replacements from not appearing
- Fixed Quirks not obeying defined rules for incompatibility. (Don’t worry you can still be a Gambler and a Known Cheat)
- Fixed combat skill switching after targeting, can target incorrectly.
- Fixed missing strings (Hopefully that’s all of them)
The Crimson Court
- Added embark warning for first Courtyard quest.
- Fixed Quirks unlocking/replacing on Cursed characters
- Fixed Curse “Resist” pop-up appearing for characters who are already Cursed.
Changelog for Patch 20222 (added 04 July 2017):
Darkest Dungeon
- Increased max available Quests by 1: more choices!
- First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
- Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
- Jester’s Finale Skill Redesign (and Related)
- Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
- Finale:
# Battle limit of 1
# Finale cannot crit
# Finale accuracy increased greatly
# Dramatically reduced base damage.
# Finale leaves a 12 round DEF debuff, to represent exhaustion.
# Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.
- Solo:
# Accuracy increased
# Battle Limit 2
# Gives a 7 round +50% stackable damage buff to Finale.
NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill..but not toooooo valuable.
- Puppet Theatre cost increased and damage bonus decreased
- Reducing new Buff/Debuff Narration VO to be much more rare.
- Fixed Monster attacks that could give incompatible quirks and crash the game.
- Fixed Quirks being able to evolve while you are treating them.
- Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
- Fixed Equipping Trinkets out of the loot window.
- Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
- Compressed some Tool-tip Strings (MaA Retribution)
- Fixed from self heal skills not being able to trigger narration.
- Standardized crit chances of heals.
- Tooltip Formatting and UI fixes
- Various string fixes
The Crimson Court
- The Blood now stacks at 6
- Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
- Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
- Fixed Bloodmoon death limit
- Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
- Statue:
# Shield is now stun immune
# Increased HP/Prot slightly
- Small increase to laser damage
- Fixed the Courtyard appearing locked on the Quest Select screen.
- Shortened infestation 2 and 3 top end variability
- Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
- Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
- Fix to hero initiatives being lost when Viscount feeds.
- Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
- Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)
Changelog for Patch 20229 (added 04 July 2017):
Last night, overzealous gremlins took a large foam bat to Jingles the Jester, leaving him dazed, reeling, and about to break.
Today, after great popular demand, Jingles is able to once again bring down the house with a rousing Finale (though still not as earth shatteringly-quickly as he could during his popular setlist from two+ days ago).
- Finale:
# Base damage bonus: 50%
# Crit chance restored (though still lower than previous incarnations)
The Crimson Court
- Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days.
- New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies.
- Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics.
- Crimson Curse proc rates from monsters reduced somewhat.
- Curse Contagion chances increased in buildings - make sure to properly quarantine!
- It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious!
- Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests).
- Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them.
- Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor.
- Refined Curse act-outs and stat changes to create more identity at each stage.
Main Game Misc and/or Crimson Court Bugs:
- Updated idle animations for Plague Doctor
- Shrieker Steal Trinkets event now properly set to post-week 42. Other
- Shrieker event now restored to previous settings as desired.
- fix to masochistic camping meal balk (string name errors)
- added a max currency of 2 billion (2000000000) so as to stop roll over problems
- replaced missing strings
- Death's door debuffs should no longer disappear after restarting game in a battle
- Double checks that districts have been unlocked in the case where saving failed (actual case of this happening)
- Fix to controller not having campaign selected by default.
- Fix to missing sfx on warning confirms.
- Fixing tray display overlay problem
- if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game
- localization string update, adding the '+' symbol to positive dmg and crit mods
- making sure subtitles play when the narration system isn't initialized.
- Remove flavor text description in sanitarium and activity log when explicit buff description is active.