Hoi4 1.4.2 Patch Download
Patches and hotfixes are free updates for. Note that newer DLCs cannot be activated if you are playing on an older patch version. 1.4.2: 21 Aug 2017 a48d. HOI4 'Oak' 1.4.2 hotfix [checksum: a48d].
Hearts of iron 4 free download - Hearts of Iron II, Hearts of Iron III, Hearts of Iron patch, and many more programs.
New focus trees, generals, companies, and ministers for Romania, Hungary, Czechoslovakia and Yugoslavia that still look like amateur hour compared to the Kaiserreich ones
You can now
License Produce equipment from other nationsignore several tabs of the tech tree if you are allied to a major like Germany or the Soviet UnionYou can now strap a rocket launcher to your old, shitty tanks and call it a new tank and get a standing ovation from the civilian leadership.
New subject levels for fascist nations: You're Our Bitch, You're Really Our Bitch, and We're Just Going to Load Your People Into Cannons And Fire Them At The Enemy And You're Going To Thank Us For It
The air combat interface will no longer give you stage 4 basal cell carcinoma
You can now select your planes on the map. In a strategy game about combined arms warfare. What a time to be alive.
Radar now more visible with ranges on map that can be toggled so you might sometimes remember to build radar
It is no longer possible to deploy 30 heavy armor divisions across the Sahara with a crate of shovels and instructions to just push the sand out of the way.
The AI should be better at understanding that the naval invasion isn't a success just because you got some guys onto the beach, and you actually need to conquer the rest of whatever landmass you're on to win the war.
Removed mobile template designs, because the AI cannot handle them properly. This is a real change note in a major patch for a WW2 strategy game.
Fixed an issue where the AI would plan an operation but forget to tell anyone about it, then become confused when no one showed up to the war.
Fixed a bug that was causing France to forget about a little scuffle called World War 1 and revive the Cult of the Offensive the moment war broke out with Germany.
AI has been banned from strapping rocket launchers to their old, shitty tanks because they already have a poor enough understanding of economics as it is.
The German and Soviet AI are now aware that tank destroyers exist and are pretty good when your opponent is fielding a fuckload of tanks.
The AI should no longer send its best tanks to guard an airfield or invade some random island with no infantry support.
The AI should now understand what an expeditionary force is. Which is to say, it doesn't mean you send every single division in your army to Romania as soon as possible just because they're being controlled by a human player.
Fixed a bug where the AI would assume if they didn't have any planes at the start of the war, it was too late and they should just give up on the idea of planes.
The AI has learned that planes can shoot at guys and tanks, not just boats. Accordingly, they will build planes other than the ones that shoot at boats.
Chinese AI has taken a cue from the Soviets and acknowledged that just because you joined the army doesn't mean you necessarily need a gun. There will be plenty of corpses to loot when you get to Manchuria.
AI should no longer send a bunch of soldiers back to work in the factories when there are so few guys at the front as it is that the understaffed infantry has resorted to holding up cardboard cut-outs of bears holding sharks over their heads to intimidate the enemy.
Fixed a bug where divisions would fall for one of those free cruise scam calls and end up taking a boat to a province they could have reached faster on foot.
If Japan does really well, the US will no longer fail to give a shit about Australia so long as Hawaii and the Philippines are safe.
The Chinese government will no longer dismiss the threat of Japanese aggression and thus refuse to change their mobilization and manpower laws until the bullets and 'I Told You So's start flying.
Chinese AI should now understand that trying to build a navy to compete with one of the world's greatest naval powers is not really an optimal strategy when there are already Japanese troops outside Nanjing and they should probably worry about winning the land war first.
Wehraboo variables have been removed from the AI code to reduce prioritization of special forces and heavy tank techs.
When you change a division template and ask your quartermaster how many more supplies he will need to make it work, he should no longer just make up a number.
'Subject
may soon raise Autonomyis being an ungrateful little shit' alert now opens the subjects screenAirbase icons are
30% largernow visible in the strategic air map mode
Added and improved sound effects for airplanes. It is no longer just our audio director going: 'NYYYYYYYEEEEEEEEEEEEOWM! CHKCHKCHKCHKCHKCHK BOOOOM!' into a microphone.
If Germany has already started killing everyone before taking the Rhineland and Sudetenland focuses, even Chamberlain is less likely to push for appeasement.
Rebalanced damage scaling in air combat to avoid everybody dying immediately when large numbers of planes are involved.
100 Stuka-sized B-52s should now win against 1 B-52-sized Stuka.
The Prince of Terror cabinet adviser is now really good at convincing people you've already conquered and forced to watch their families brutally murdered that fascism actually isn't so bad and they should join the army.
Fixed a duplicate adviser for Canada. The Dominion of Canada has issued a public apology, taking full responsibility for the confusion because that guy does have a brother that looks a lot like him, and they can totally see how we got confused. Sorry.
Disabled ability for infantry divisions to dual-wield Bren LMGs and participate in two offensive combats simultaneously. Despite what James may have told you after the war, that did not actually happen.
Naval bombers should no longer take pity on damaged ships and refuse to sink them.
Unlocked technology now properly updates units and division template stats. We had all assumed this is how it worked previously, but apparently not.
Fixed a bug where saving and reloading a game when transferring planes between airbases could cause them to vanish and all the crew would end up on a spooky island and have some cool adventures for the first couple seasons but ultimately jump the shark in the slowest and most painful way possible because the show runners never had any fucking clue where the plot was going.
Some guys in the navy should now be able to swim.
Nations receiving lend-leased or producing licensed equipment should no longer insist on disguising the tanks and planes to look like they invented them themselves.
Penalties to a production line can no longer cause your workers to start disassembling finished products.
Fixed a bug where the Order of Battle interface was not showing up, thus preventing players from being able to assign sub-commanders to armies as intended, therefore making the gameplay seem less deep than was intended, which should quell a lot of the dissent on the forums and prove that we are committed to making this game as fiddly an inaccessible as BlackICE, and ushering in a new era for WW2 strategy games that can properly model the famous incident in the year nineteen forty three when georgy zhukov threw paulus off of stalingrad, and he plummeted several kilometers into a siberian prison camp